awfulhorrid: (Love my coffee)
I started to write this up a few weeks ago, but I've been a bit busy and realized I was complaining far too much about the hotel and things that are simply just inherent to Capricon itself and aren't likely to change ever. There were real problems, both with the hotel and the conventio programming. Other than that, let's have ...

The quick, quick version: I had a blast! While the convention itself wasn't that great, I loved visiting my friends, including those that were stuck in the dealer's room trying to turn a profit in this poor economy. (Oddly enough, leather collars and mutant stuffed animals seemed to make up the majority of my purchases this year.) For the first time in well ever, really, I went to the dance. I had a great time and intend to at least try to work that into my schedule for other conventions. (Thanks [livejournal.com profile] ladypoetess)

One story that must be told, though ... )
awfulhorrid: (Smile)
What can I really say about Dorkstock? The games are fun, but really I can play games almost anywhere. If we had people over more often (and we will be working on that sometime soon, I hope) we could even play the games in our living room that haven't even been opened yet ... such as some of those that we bought at Dorkstock a year ago! So while the games are great, I can't really say much else about them that I and others haven't ready said. Assume I've gushed on for a few paragraphs about them and the wonderful time I had playing and/or running them with a great bunch of people.

More Geekiness Here ... )
awfulhorrid: (Newfie Dog)
I'm sufficiently recovered from DucKon to try and put words to screen, at least. I'll start out with saying that I must have had a good time since I not only didn't run away screaming once it was all over, but I've actively been writing up panel ideas for next year as well as already contacting some panelists. Oh yes, and I seem to have gone completely insane at some point ...

Ducks, Panels, and Friends ... )
awfulhorrid: (Default)
Dorkstock is one of those rare conventions that I could immediately follow again the next weekend. Even with the other conventions which I very obviously enjoy, I don't think I'd want to come back again the next weekend ... maybe in a month, but not that close together! This year was no exception: fun, fun, fun and I could still do more.

One of the big advantages of Dorkstock is that I actually get to play in games as a player. For whatever reason, it seems that at most conventions I schedule so tightly that I just don't have time to play between running games. Now I love to run games, but it's good to be reminded what it's like to play the games (and actually be able to play to win).

I'm not going to go into a lot of detail here. Suffice it to say that I had a great weekend spending time with my sweeties that were there ([livejournal.com profile] bookwurm and [livejournal.com profile] merseine0613) and hanging out and/or flirting with friends that I don't get to see nearly often enough ([livejournal.com profile] cmerun12[livejournal.com profile] ctrlalttabby[livejournal.com profile] delazan[livejournal.com profile] muskrat_john[livejournal.com profile] terheyt[livejournal.com profile] petronivs[livejournal.com profile] nukekitty ... and anyone else I missed or that doesn't have a LJ account) and of course, the traditional meeting old friends I never knew before ([livejournal.com profile] gsharper13).

Thanks to you all for a great time: see you next year. (Or at different points during the year, all depending.)

February 2013

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