awfulhorrid: (Smile)
What can I really say about Dorkstock? The games are fun, but really I can play games almost anywhere. If we had people over more often (and we will be working on that sometime soon, I hope) we could even play the games in our living room that haven't even been opened yet ... such as some of those that we bought at Dorkstock a year ago! So while the games are great, I can't really say much else about them that I and others haven't ready said. Assume I've gushed on for a few paragraphs about them and the wonderful time I had playing and/or running them with a great bunch of people.

More Geekiness Here ... )
awfulhorrid: (Spore Clown Building)
(I'm waiting for someone to get back to me with some very important data revisions. So far I've been waiting about two hours. I may as well do something to entertain myself while I'm sitting here ...)

The day after it was released, I made the mistake of trying out the free trial of the Spore Creature Creator. A few hours later, I paid for the upgrade to the full version. A day or so later, I placed a pre-order on Amazon. This arrived late last week and ... well, we (mostly Bookwurm, Bella and me) spent a good part of the day yesterday creating and playing with some really weird creatures, buildings and vehicles. It's a lot like the Sims, except the beings and places they live are a lot stranger.



I've set my profile to where I only download content from my buddy list. If anyone else plays, I'd love to see your oddities!
awfulhorrid: (Default)
In today's Doonesbury, the "Say What" quote has the following:

"American troops use [Silly String] to detect trip wires around bombs, as Marcelle Shriver learned from her son, a soldier in Iraq. Before entering a building, troops squirt the plastic goo, which can shoot strands about 10 to 12 feet, across the room. If it falls to the ground, no trip wires. If it hangs in the air, they know they have a problem."
-- from an AP story on the NJ mom's drive to send the product to Iraq

My first reaction: That's a really cool idea.

The second: Why do I think a gamer came up with that?

The next thing you know, they'll be wanting 10-ft. poles ...
awfulhorrid: (Default)
Dorkstock is one of those rare conventions that I could immediately follow again the next weekend. Even with the other conventions which I very obviously enjoy, I don't think I'd want to come back again the next weekend ... maybe in a month, but not that close together! This year was no exception: fun, fun, fun and I could still do more.

One of the big advantages of Dorkstock is that I actually get to play in games as a player. For whatever reason, it seems that at most conventions I schedule so tightly that I just don't have time to play between running games. Now I love to run games, but it's good to be reminded what it's like to play the games (and actually be able to play to win).

I'm not going to go into a lot of detail here. Suffice it to say that I had a great weekend spending time with my sweeties that were there ([livejournal.com profile] bookwurm and [livejournal.com profile] merseine0613) and hanging out and/or flirting with friends that I don't get to see nearly often enough ([livejournal.com profile] cmerun12[livejournal.com profile] ctrlalttabby[livejournal.com profile] delazan[livejournal.com profile] muskrat_john[livejournal.com profile] terheyt[livejournal.com profile] petronivs[livejournal.com profile] nukekitty ... and anyone else I missed or that doesn't have a LJ account) and of course, the traditional meeting old friends I never knew before ([livejournal.com profile] gsharper13).

Thanks to you all for a great time: see you next year. (Or at different points during the year, all depending.)

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