Realistic assessment of risks
Nov. 9th, 2011 06:34 pmI'm doing my homework for my CS240 - Software Development Lifecycle class. The unit is essentially project management lite, including topics such as risk management. I stick by my answers, but I may be bringing a bit too much real world experience into this!
(Game2D is a case study example we've been using in the book. It's an extremely simple two-player game.)
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Names sources of human risk for Game2D.
Development Team
End Users
(Game2D is a case study example we've been using in the book. It's an extremely simple two-player game.)
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Names sources of human risk for Game2D.
Development Team
- Productivity—team members may spend too much time playing “City of Heroes” instead of coding the project modules.
- Experience—the vast complexity of Game2D may simply overwhelm the poor young developers.
- Dedication—the development team may decide they’re wasting their coding talents on this game and go off to form their own software company.
End Users
- Technical knowledge—the overwhelmingly complex game play may cause some users to disconnect their computers completely and take refuge in their basement bunkers.
- Support for project—conversely, the potential users may just not care one whit for the game and it may languish unplayed until “Bob’s Farmville Clone” needs more server space.